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这本书的内容有点像中国的孙子兵法,在晨风里看此书,你的破坏系魔法技能将提升1点。
书名:The Art Of War Magic By Zurin Aretus With Commentary By Other Learned Masters
第三章:策略
1当敌人变得脆弱时,正是你准备进攻的时候。 leros chael说:知道敌人法师的想法是最重要的,一旦你知道他的思想,你就知道他的弱点。sedd mar说:在五桥之战以前,Aretus大师建议tiber septim直到敌人胜利时,再动用tiber septim的后备军。tiber septim说:“如果敌人已经胜利了,还要动用什么后备军?”Aretus大师说:“只有在胜利时,敌人将会变得脆弱。”结果,按他的话,tiber septim击败了两倍于他的军队的一支敌人部队。
2敌人的弱点可能是他的最强的一点,你的弱点可能使你发出致命一击。 marandro ur说:在一次nords和chimer的战斗中,nord的萨满不变地在战斗前使用他们熟练的召唤风暴的技能以此惊吓chimer的战士。有一天,一个聪明的chimer巫师,召唤出一个冰魔,巫师令他躲在chimer军队背后的岩石里。当nords像往常一样召唤风暴时,chimer的战士开始动摇,向后方撤退。这时冰魔在chimer部队的后方出现,在战士认为这是nords变出的妖魔,并且战士比害怕风暴更加害怕冰魔,于是战士只好鼓起勇气向前冲入风暴中,杀入敌方阵营。在这一天,chimer终于胜利了。
3当计划一场战役时,要考虑好计划中的非凡和世俗之处,一个老练的战斗法师能确保两者的平衡,要知道用一只手举重比用两只手举要费力得多。
4当非凡和世俗处于平衡时,部队的行进就会轻松自如,就像涂了油的活动门。当两者不平衡时,部队就像一条三条腿着地的狗,总有一条腿悬在空中。
5当一支部队发动偷袭时,就像万里晴空里的一道霹雳。最大的胜利是由于敌人对此无法预先预料到,但是没有敌我都可预见的后备力量支援还是不行的。
6一个老练的战斗法师能够确保在战争开始前,敌人已经失败了。我们应该避免与敌人进行短兵相接。战争的机会应留给最出色的法师,而勇气有可能搁置尚未实施的最好的计划。作为代替,你应该尽早取得胜利。当敌人知道时,敌人已经被击败了。无需战斗,你便胜利。
7在战场上取得胜利是最小的胜利,不需要战斗的胜利将是技艺的颠峰。
8保存实力是另一把通往胜利的钥匙。靠你的力量而夺取战场上的胜利并不是技艺的体现,这就是我们要强调的战术,即一种最简单的战斗魔法的形式。thulidden dir' tharkun说:靠战术,Arctus大师总结了所有的普通战斗魔法。这是理解战斗魔法的第一步,任何防御性的法师都能燃烧他们的敌人,摧毁敌人是对出色战斗法师的终极求助。
9战斗只是树上的一片叶子,如果一片叶子掉了,树会死吗?但是当一条枝被剪掉了,树将会变得脆弱,当所有的枝叶被剪掉,树的末日唯期不远。
10如果你准备好了你的战斗策略,你的胜利将会变得容易,但你得不到喝彩。如果没有准备好,你的胜利将会艰难,但你的名字将广为流传。marandro sul说:以上这些广为大多数习艺战斗魔法的人所相信,但这些几乎是不需要太多技能的,真正的大师的策略并不被大众所了解。
t.c.
以下是英文全文:
The Art of War Magic by Zurin Arctus with Commentary By Other Learned Masters
Chapter 3: Dispositions
Master Arctus said:
1. The moment to prepare your offense is the moment the enemy becomes vulnerable to attack.
Leros Chael: Knowledge of the enemy mage's mind is of the foremost importance. Once you know his mind, you will know his weaknesses.
Sedd Mar: Master Arctus advised Tiber Septim before the battle of Five Bridges not to commit his reserves until the enemy was victorious. Tiber Septim said, 揑f the enemy is already victorious, what use committing the reserve?? To which Master Arctus replied, 揙nly in victory will the enemy be vulnerable to defeat.? Tiber Septim went on to rout an enemy army twice the size of his.
2. The enemy's vulnerability may be his strongest point; your weakness may enable you to strike the decisive blow.
Marandro Ur: In the wars between the Nords and the Chimer, the Nord shamans invariably used their mastery of the winds to call down storms before battle to confuse and dismay the Chimer warriors. One day, a clever Chimer sorcerer conjured up an ice demon and commanded him to hide in the rocks near the rear of the Chimer army. When the Nords called down the storms as usual, the Chimer warriors began to waver. But the ice demon rose up as the storm struck, and the Chimer turned in fear from what they believed was a Nord demon and charged into the enemy line, less afraid of the storm than of the demon. The Nords, expecting the Chimer to flee as usual, were caught off guard when the Chimer attacked out of the midst of the storm. The Chimer were victorious that day.
3. When planning a campaign, take account of both the arcane and the mundane. The skillful battlemage ensures that they are in balance; a weight lifted by one hand is heavier than two weights lifted by both hands.
4. When the arcane and mundane are in balance, the army will move effortlessly, like a swinging door on well-oiled hinges. When they are out of balance, the army will be like a three-legged dog, with one leg always dragging in the dust.
5. Thus when the army strikes a blow, it will be like a thunderclap out of a cloudless sky. The best victories are those unforeseen by the enemy, but obvious to everyone afterwards.
6. The skillful battlemage ensures that the enemy is already defeated before the battle begins. A close-fought battle is to be avoided; the fortunes of war may turn aside the most powerful sorcery, and courage may undo the best-laid plans. Instead, win your victory ahead of time. When the enemy knows he is defeated before the battle begins, you may not need to fight.
7. Victory in battle is only the least kind of victory. Victory without battle is the acme of skill.
8. Conserving your power is another key to victory. Putting forth your strength to win a battle is no demonstration of skill. This is what we call tactics, the least form of the art of war magic.
Thulidden dir'Tharkun: By 'tactics', Master Arctus includes all the common battle magics. These are only the first steps in an understanding of war magic. Any hedge mage can burn up his enemies with fire. Destroying the enemy is the last resort of the skillful battlemage.
9. The battle is only a leaf on the tree; if a leaf falls, does the tree die? But when a branch is lopped off, the tree is weakened; when the trunk is girdled, the tree is doomed.
10. If you plan your dispositions well, your victories will seem easy and you will win no acclaim. If you plan your dispositions poorly, your victories will seem difficult, and your fame will be widespread.
Marandro Sul: Those commonly believed to be the greatest practitioners of war magic are almost always those with the least skill. The true masters are not known to the multitude.
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