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图文——标题:JaggedAlliance3D!

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JaggedAlliance3D!

文章出处:铁资网  作者:Babylond & colo  发布时间:2005-04-13  

转自 http://www.rpgdot.com/

译者:Babylond & colo(主要特点部分)

尽管我们已经知道它会在不久后到来,Game Factory Interactive已经正式公布了“Jagged Alliance 3D”,由MiSTland(“Paradise Cracked”和“COPS 2170: Power of Law”的制作者)开发。这是那个著名的系列的延续,但不一定就是你期待的续集JA3,它仍然出于开发中,并可能在适当的时间公布。以下是已公布的信息:
Jagged Alliance 3D


这个游戏是著名的Jagged Alliance系列的延续。它们是含有角色扮演元素的TBS类型游戏。

游戏将设定在非洲西海岸。军备竞赛日趋激烈导致地区形势进一步恶化。当地某国期望加入核俱乐部,但本身没有生产核武器的资源。因此该国策划了一个弱小邻国的革命,借此吞并小国的资源。这个小国因此确立了一个特别的政权,将所有资源提供给侵略国。被推翻的流亡政府联系到玩家,并提出希望推翻现在的殖民政权和恢复原政权的统治。侵略国和玩家的机会并不均等,玩家将从发动游击战开始。政变小国的情况已不容许公开反抗侵略国的行为存在,以免引起国际社会的注意。因此玩家的行动将作为Che Gevara的角色(?)进行。游戏中包含大量的任务,和游戏进程紧密相连。已知至少有20个以上的任务,包括主线和分支任务等。完成分支任务的玩家将可以减轻主线任务难度,这意味着更多支线任务剧情在等待玩家到来,以便玩家可以轻松应对主线剧情。

每个任务都是一个等级(关卡?),玩家可以投入其中并完成战斗任务。在即时模式下玩家可以控制最多6人的小组。当所有敌人被消灭时任务结束。成功完成任务可以得到赏金。小组成员也可以得到经验并超越自我。

在任务中玩家可以任意雇佣和解雇佣兵,买卖装备,选择任务列表中的可选任务进行挑战(所有未完成的任务处于同时可选的状态)。

主要特点:
1、3D化的Jagged Alliance(游戏基于著名商标开发)
1、先进的图形渲染技术(?)
2、草地渲染
3、经过优化的树木渲染系统
4、支持intel的SSE指令集和超线程技术
5、总多的历史性建筑物
6、支持DX9


1.精美肖像(游戏延用之前的JA系列佣兵?)
2.大量刺激的任务和战斗
3.可暂停的即时游戏模式
4.高交互水平场景(可破坏物品)
5.大量各式武器
6.佣兵在游戏中可提升属性
1.使用JA系列角色扮演系统

7.多样化的任务
1.消灭所有敌人
2.消灭特定敌人

8.多种栩栩如生的战场背景(山岳,植物,城镇,海滩等等……)
1.山岳
2.平原
3.城镇
4.海滩

9.多种难度设置——从新手到核心难度
1.简单(敌人精度不高)
2.正常(敌人具有正常精度)
3.困难(敌人具有超常精度)

10.游戏进程动态发展,不会变得无聊

12、沿用JA2的游戏界面,针对实时战斗模式作了调整

12.JA2的20个任务(战斗)
1.12个主线任务
2.8个附加任务

13.12种独特的敌人造型(区别于头部、头饰以及武器等?)
14.30个独特佣兵(12种独特造型,区别于皮肤颜色,不同的头部、头发,以及其他细节?)
15.3种贴图设计,用于创造建筑(城镇、乡村、军营)?
16.超过100种特别场景(从巡洋舰到浴盆,从机库到厕所)
17.超过40种植物(4种特别的自然地带:山岳、平原、海滩、丛林)
18.超过100种家具(办公室、军营、城镇、乡村、宫殿)

原文:
Although we've known it was coming for a while, Game Factory Interactive has officially announced 'Jagged Alliance 3D', in development at MiSTland, creators of 'Paradise Cracked' and 'COPS 2170: Power of Law'. This is a continuation of the famous series but not necessarily the direct JA3 sequel you might be expecting, which should also be in development and will presumably be announced in due course. Here's the press release:
Jagged Alliance 3D


The game is a continuation of famous game series on franchises Jagged Alliance. These are the games of TBS genre with role elements.


Game action takes place in the western coast of Africa. There is arms race intensification and exacerbation of a situation in the region. One of local countries desires to be a member of a nuclear club, but had no access to resources to produce it. The country has financed the revolution in another one small country, which possessed that resource. Thus, there was established a special regime in this country and all its resources were crossed to the invaders. Ex-government of the occupied country contacts with a player and suggests interfering in the situation: to overthrow a government of conqueror regime and to restore the previous regime. As conqueror-country and player’s opportunities aren’t equal a player starts to wage guerilla warfare. But for all that the small country can’t conduct open operations in the most big and powerful country, as it is afraid of world community attention. Thus, a player acts in a role of a Che Gevara of the present. The game consists of number of missions that are the unification of united plot. Game contains ~20 missions, who include obligatory and several unnecessary missions. Passing unnecessary missions, the player lightens pass of obligatory missions for himself, what means that the more unnecessary missions of the episode the player passes, the more easier it will be for him to execute the main mission of the episode.

Each mission is a level, on which the team of player appears and executes the combat task. In the real-time mode the player can control team, which can be arranged of 6 fighters (max). Mission considers accomplished if all of the soldiers of the enemy are destroyed. For successful execution of the mission the player gets money. Team of the player gathers experience and grows over itself.

Between missions the player can hire/fire the mercenaries, can buy/sell the ammunition, choose the mission from available on given moment missions (all of non accomplished missions of episode are available simultaneously).



Main features runs-down:

1. Jagged Alliance, but in 3D (the game has been developed based on the well-known brand)
1. Skinned mesh animation with animation blending
2. Grass fields rendering
3. Optimized tree rendering system
4. SSE and HT support
5. Many-storied buildings
6. DX 9

1. Recognizable charismatic persons (the game uses mercenaries from previous JA titles)
2. Thrilling campaign with a lot of various missions
3. Real-time gameplay with pause
4. High interactivity of levels (destructible objects)
5. A lot of various weapons
6. Mercenaries are raising their parameters during gameplay
1. Using JA role-playing system

7. Various mission objectives
1. Destroy all enemies
2. Destroy specific enemies

8. Visual variety of battlefield theaters (mountains, plains, towns, beaches, etc...)
1. Mountains
2. Plains
3. Towns
4. Beaches

9. Various difficulty settings – from casual to hardcore.

1. Easy (enemies ain't accurate)
2. Normal (enemies have normal accuracy)
3. Hard (enemies are very accurate)

10. Gameplay is dynamic and not turning into a boring routine

12. Ja2 interface (ui), adopted for real-time mode

12. JA2 20 missions (Campaign)

1. 12 core missions
2. 8 additional missions

13. 12 unique enemies' models (unique models can be modified by various heads, headwear, weapons)
14. 30 unique mercenaries (12 unique models, which are modified by skin color, unique heads, unique hairs, and other details)
15. 3 tile sets, which are used to create buildings (town, country, military)
16. More than 100 large unique objects for levels (from cruiser to tub, from hangar to toilet)
17. More than 40 kinds of flora (4 unique nature zones: mountains, plains, beaches, jungle)
18. More than 100 kinds of furniture (office, military, town, country, palace)

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